About Me Get to Know me.
I'm a creative game developer based in Liverpool, United Kingdom
I am in my second year of studies with Liverpool John Moores University studying Games Development. Currently looking for an internship as part of my degree!
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My Skills
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C++ Object Oriented Programming

My degree has been centered around mastering C++ and object-oriented programming.

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Unreal Engine

I have worked extensively with Unreal Engine 5 throughout my two years at university and have developed a strong proficiency in navigating and utilising the engine effectively.

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Perforce/Hansoft

I am proficient in source control tools like Perforce and GitHub, which I have used extensively for all projects. I also have experience using Hansoft to manage and organize group projects.

My Skill Proficiencies
C++
68%
Unreal Engine
72%
Perforce
83%
Hansoft
78%
Office Suite
85%
3DMax
53%
My Portfolio A list of my Works

A First Person Crafting/Building Game

This project is made in Unreal Engine 5.5, the latest at the time I was creating this game. I built this game in my free time fully using Unreal's blueprint system so I could better understand it and how it operated versus using actual C++ code.

It is a survival crafting game that comes fully featured with a crafting system, building system and fully integrated title screen with options menu and way to play/exit the game. The options menu is also featured in a pause screen that pauses the game and allows the player to change the options in game as well as exit the game. I made heavy use of nanite during this project for better performance while still having high quality assets improving the look of the overall project.

I have included a download for the game below if you would like to try it out for yourself, it is zip compressed so it will need to be extracted before ran. While I am proud of the work on this project these is not a lot of content or stuff to do currently but I will be working on it in my free time to improve my development skills. It also isn't well optimised so it may run poorly on some systems but I will be improving that as I work on it.

3D Scene Built using DX11

This scene was built in Visual Studio 2022 using DirectX11 in C++ everything was handcoded apart from the base engine we was given to use which was a black screen. During this module I was taught about 3D computer graphics and the advanced math behind them. I learnt how to use models within my own project, how to spawn them in and transform them to make a realistic looking scene.

3D Puzzle Game in Unreal

This was my first proper project using Unreal Engine as part of my year one studies. We was tasked with creating 2 levels within our small groups. For the first level I was assigned to blockout and did the basic world layout and created the map flow. For the second level I was assigned to the Gameplay pass, Post Processing/Effects and the Polish pass.

For the first map I was going for a fairly simple design with a small hub room with the puzzles and way to progress to the next level all accessible from within this room. The second map we decided to go for a horror theme with a big haunted castle, I added all the gameplay elements like the door that would open to allow access to the second floor with a key, and the moving platform challenge in the basement. I was also happy with how my lighting came out in the end as it really helped with the atmosphere.

Contact Me
Get In Touch.
Contact Info
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Name

Aaron Forrester

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Location

Liverpool, United Kingdom

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Email

contact@aaronforrester.co.uk